Tesseract Computer Aided Design

Full 3D Control of Motion

Given the design of the Tesseract and the way in which the axis work with each other, it’s easy to see how it would be an advantageous product to have in a computer aided design environment. Tesseract allows you to explore 3D scenes effortlessly and intuitively as if you were within the program itself.

No more worrying about which axis is which when it comes to exploring all the hard work you have done, simply push forward to delve further into your creations or twist horizontally to rotate you scene. You can even manipulate your models with Tesseract with the same controls.

Key Mapping

Key mapping is another of Tesseract’s features which we believe will aid in Tesseract’s ability to excel at Computer Aided Design. When you are modelling or exploring a 3D scene with a normal set up of keyboard and mouse, it can become a pain to stretch all over the keyboard to hit those all-important shortcut keys. We also understand that not everyone has equal capability when it comes to keyboard control, and this is where the Tesseract can truly excel and aid those in Computer Aided Design projects.

With Tesseract you can use each of the available axis to take care of your entire motion control needs, whilst still having a selection of your most required keyboard shortcuts right in the palm of your hand. Our current prototype already has 6 fully programmable buttons which you can map to whatever you wish, however Tesseract extends beyond this. Before the Tesseract ships, it will have at least another 2 strategically placed buttons along with a profile switch. This means not only will you have 8 buttons within reach, but you can swap these out with a simple flick of a switch, giving you access to 16 buttons within the palm of your hand!

Not Software Reliant

One of the biggest advantages with Tesseract is that you don’t need to wait for the software developers of your favourite computer aided design applications to catch up with the product. Tesseract runs completely separate from any games or CAD applications, and is reliant purely on operating system. Right now all you need is a Windows-based machine running Windows Vista or onwards and you are good to go. We hope to release Mac & Linux capable versions in the immediate future from our Autumn/Fall 2016 release. Maybe even sooner if we reach a stretch goal.